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/**
 * DashPlayer.as - See class description for information.
 *
 * Author - Travis Tidwell ( travist@tmtdigital.com )
 * License - General Public License ( GPL version 3 )
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see http://www.gnu.org/licenses/
 **/
package com.tmtdigital.dash
{
	import com.tmtdigital.dash.display.Dash;
	import com.tmtdigital.dash.display.PreLoader;
   import com.tmtdigital.dash.display.Fields;
   import com.tmtdigital.dash.display.node.NodeBase;
   import com.tmtdigital.dash.display.Playlist;
   import com.tmtdigital.dash.display.media.MediaPlayer;
   import com.tmtdigital.dash.display.node.Node;
   import com.tmtdigital.dash.utils.Utils;
   import com.tmtdigital.dash.utils.Resizer;
   import com.tmtdigital.dash.utils.LayoutManager;
   import com.tmtdigital.dash.net.Gateway;
   import com.tmtdigital.dash.net.Service;
   import com.tmtdigital.dash.config.Params;

   import flash.display.*;
   import flash.events.*;
   import flash.ui.*;
   import flash.system.*;
   import flash.net.*;
   import flash.utils.*;
   import flash.geom.*;
   import fl.transitions.*;
   import fl.transitions.easing.*;

   /**
    *  The DashPlayer class is used as the entry point for the Dash Media Player.
    *  It works by triggering when this player has been added to the screen.  Once
    *  this occurs, it then triggers a load process which loads all components within
    *  the player.
    *  <h5>Usage:</h5>
    *  <div style="margin-left:20px;">
    *  <code>
    *    var dashPlayer:DashPlayer = new DashPlayer();<br/>
    *    addChild( dashPlayer );<br/>
    *  </code>
    *  </div></p>
    */
   public class DashPlayer extends MovieClip
   {
		private static const dashWebsite:String = "http://www.tmtdigital.com/project/dash_player";		
		
      // Check the mouse state every 1/3 second.
      private static const mouseTimerInterval:uint = 300;

      // The load parameters.
      private static const LOAD_PARAMS:String = "loadParams";
		private static const LOAD_PRELOADER:String = "loadPreLoader";
      private static const LOAD_SKIN:String = "loadSkin";
      private static const LOAD_THEME:String = "loadTheme";
      private static const LOAD_SERVICE:String = "loadService";
      private static const SHOW_PLAYER:String = "showPlayer";
      private static const LOAD_GATEWAY:String = "loadGateway";
      private static const LOAD_CONTENT:String = "loadContent";
		
		/**
		 * Constructor for the Dash Media Player.  This simply adds an 
		 * event handler to trigger when the player has been added to the page.
		 */
      public function DashPlayer()
      {
         super();
		 Security.allowDomain("static.plymedia.com");
         Security.allowDomain("content.plymedia.com");   
         addEventListener( Event.ADDED_TO_STAGE, onAdded );
      }

      // Called when the player has been added to the stage.
      private function onAdded( event:Event )
      {
         loadPlayer( stage );
      }
		
		/**
		 * Called when the player has been added to the state.  This function triggers
		 * the load process for the Dash media player.  Its purpose is it set up the timers
		 * as well as set up the stage scale mode, alignment, and resize handler.  When it
		 * is done doing this it triggers the <strong>loadProcess</strong> function.
		 *
		 * @see loadProcess
		 * @param playerStage - This is the stage that this player is loaded onto.  The reason
		 * this needs to be passed into this function is because the DashPlayer class acts as
		 * a singleton, and therefore, needs to retain the stage instance as a static member variable.
		 */		
      public static function loadPlayer( playerStage:Stage ) 
      {
         // Store the stage instance.
         _stage = playerStage;
         
         // Set up the mouse timer.  This is used to keep track of the mouse position during full screen mode.
         mouseTimer = new Timer(mouseTimerInterval);
         mouseTimer.addEventListener( TimerEvent.TIMER, onMouseTimer );
         mouseTimer.stop();

         // Initialize the load state.  Loading the parameters is the first thing this player does.
         loadState = LOAD_PARAMS;

         // Setup the stage.
         _stage.scaleMode = StageScaleMode.NO_SCALE;
         _stage.align = StageAlign.TOP_LEFT;
         _stage.addEventListener(Event.RESIZE, resizeHandler);			
         
         // Begin the load process.
         loadProcess();
      }

		/**
		 * The load process state machine for the Dash Media Player.  This function keeps track
		 * of each load state, and then processes the next load process when the previous one completes.
		 */
      public static function loadProcess()
      {
         if (! loaded) {
            switch ( loadState ) {
            
               // Load the parameters.
               case LOAD_PARAMS :
                  loadState = LOAD_PRELOADER;
                  Params.loadParams( _stage.root.loaderInfo, loadProcess );
                  break;

               // Load the pre-loader.
					case LOAD_PRELOADER:
						loadState = LOAD_SERVICE;
						preLoader = new PreLoader( _stage, loadProcess );
						break;
						
					// Load the service.
               case LOAD_SERVICE :
                  loadState = LOAD_SKIN;
                  Service.connect( loadProcess );
                  break;

               // Load the skin.
               case LOAD_SKIN :
                  loadState = LOAD_THEME;
                  loadDash();
                  break;

               // Load the theme.
               case LOAD_THEME :
                  loadState = SHOW_PLAYER;
                  LayoutManager.loadTheme( loadProcess );
                  break;

               // Show the player.
               case SHOW_PLAYER:
                  loadState = LOAD_GATEWAY;
                  showPlayer();
                  break;

               // Load the gateway.
               case LOAD_GATEWAY :
                  loadState = LOAD_CONTENT;
                  Gateway.loadGateway( loadProcess );
                  break;

               // Load the content.
               case LOAD_CONTENT :
                  dash.loadContent();
                  loaded = true;
                  break;
            }
         }
      }

		/**
		 * The resize handler for the Dash Media Player.  This method gets called whenever the player is 
		 * resized.  It then triggers the Resizer component to resize all the elements provided within
		 * the <strong>getLayoutInfo</strong> function within the <strong>skin.as</strong> file.  It also
		 * keeps track of the fullscreen state of the player, where it performs certain setup and teardown
		 * for the full screen state.
		 *
		 * @see setupFullScreen
		 * @param event - This is the resize event passed to this function from Flash when the player is resized.
		 */
      public static function resizeHandler(event:Event):void
      {
         // We only want to resize if the player is visible.
         if (playerVisible) {
         
            // Store the full screen mode.
            fullScreenMode = (_stage.displayState == StageDisplayState.FULL_SCREEN);

            // Store the stage width and height.
            stageWidth = _stage.stageWidth;
            stageHeight = _stage.stageHeight;

            // Resize our layout.
            Resizer.resizeLayout( "dash", (stageWidth - oldScreenWidth), (stageHeight - oldScreenHeight) );

            // If the full screen mode state changes, then we need to setup the full screen to handle
            // the new full screen mode state change.
            if ( !prevFullScreen && fullScreenMode ) {
               prevFullScreen = fullScreenMode;
               setupFullScreen( true );
            }
            else if ( prevFullScreen && !fullScreenMode ) {
               prevFullScreen = fullScreenMode;
               setupFullScreen( false );
            }

            // Store our old screen width and height to calculate the change at a later time...
            oldScreenWidth = stageWidth;
            oldScreenHeight = stageHeight;
         }
      }

		/**
		 * Used to setup or teardown the full screen mode for the Dash Media Player.  It does this by first hooking
		 * into the skin to determine what skin specific functionality would like to be performed during the setup
		 * or teardown of the full screen mode.  It then keeps track of the mouseTimer which is used to periodically
		 * tell the player where the mouse is pointing on the player.  This is used in full screen mode to show/hide
		 * the playlist of the player.
		 *
		 * @param full - Indicates if we are going into full screen ( true ) or out of full screen ( false ).
		 */
      public static function setupFullScreen( full:Boolean ):void
      {
         // If their skin implemented the onFullScreen function, then allow the skin to hook into this funcionality.
         if ( skin && (skin.onFullScreen is Function) ) {
            skin.onFullScreen( full );
         }
         
         if (full) {
            // If we are in full screen mode, then we need to start the mouse timer to start tracking the mouse movements.
            mouseCount = 0;
            lastMouse = new Point(_stage.mouseX,_stage.mouseY);
            mouseTimer.start();
         }
         else {
            // We are out of full screen mode... stop tracking the mouse movements.
            mouseTimer.stop();
         }
      }

		/**
		 * Used to toggle the player to go into full screen or out of full screen.
		 *
		 * @param on - Boolean to indicate if you would like to take the player in full screen ( true ), or out
		 * of full screen.
		 */
      public static function toggleFullScreen(on:Boolean):void
      {
         // Set the stage display state.
         _stage.displayState = on ? StageDisplayState.FULL_SCREEN : StageDisplayState.NORMAL;
      }

		private static function validate( passed:Boolean )
		{
			if (passed) {
				if (Params.flashVars.showdash) {
					showDashLogo();
				}
				else if( dash ) {
					dash.loadLogo();
				}
				_valid = true;
			} else {
				showDashLogo();
			}
		}
		
		private static function showDashLogo()
		{
			var dashLogo:DashLogo = new DashLogo();
			dashLogo.buttonMode = true;
			dashLogo.mouseChildren = false;
			dashLogo.addEventListener( MouseEvent.MOUSE_UP, gotoDashWebsite );
			_stage.addChildAt( dashLogo, _stage.numChildren );
			if ( dash.node && dash.node.fields ) {
				dash.node.fields.setLogoPos(true, dashLogo);
			}
		}

		private static function gotoDashWebsite(event:Object = null)
		{
			navigateToURL(new URLRequest(dashWebsite), '_blank');
		}		

		public static function get valid():Boolean
		{
			return _valid;
		}

		/**
		 * Set the skin of the Dash media player.
		 *
		 * @param skinName - The name of the skin that you would like the player to load and use.
		 */
      public static function setSkin( _skinName:String )
      {
         if (_skinName) {
            skinName = _skinName;
            loaded = false;
            loadState = LOAD_SKIN;
            loadProcess();
         }
      }

		/**
		 * Maximizes the Dash Media Player... ie, hide or show the playlist.
		 *
		 * @param on - Boolean to indicate if you would like to maximize ( true ) or minimize ( false )
		 * the Dash Media Player.  When you maximize the player, it will end up hiding the playlist.  If you
		 * minimize the player it will show the playlist.
		 *
		 * @param tween - Boolean to indicate if you would like to tween the playlist hide/show movement.
		 */
      public static function setMaximize( on:Boolean, tween:Boolean = true )
      {
         Params.flashVars.showplaylist = !on;
         
         if( dash ) {
            dash.maximize( on, tween );
         }
      }

		/**
		 * Loads a node in the given player area.
		 *
		 * @param node - A variable used to tell the player which node to load.  This variable can either be a 
		 * number, which would indicate the Node ID of the node you would like to load or it can be an object, which
		 * would be the node data in object form ( which would skip the load ).
		 */
      public static function loadNode( _node:* )
      {
         if( dash ) {
            dash.loadNode( _node );
         }			
      }

		/**
		 * Used to trigger the auto-hide feature.  The auto-hide feature will maximize the player once it has
		 * been embedded within a page where the width or height is smaller than a specified value.  This is used to simplify
		 * the embed process where the user would most likely not want to see the playlist when the player is embedded using
		 * a small size.  These parameters (<strong>autoHideY</strong> and <strong>autoHideX</strong> ) can be set within the 
		 * <strong>getLayoutInfo</strong> function within the <strong>skin.as</strong> file.  
		 */
      public static function setAutoHide()
      {
         if (! fullScreenMode && Params.flashVars.autohide) {
            if (Params.flashVars.showinfo) {
               if (_stage.stageHeight <= LayoutManager.autoHideY) {
                  Params.flashVars.showinfo = false;
               }
            }

            if (Params.showPlaylist) {
               if (_stage.stageWidth <= LayoutManager.autoHideX) {
                  Params.flashVars.showplaylist = false;
               }
            }
         }
      }

		/**
		 * Returns the media player object.  This is used to access the currently playing media within the player.
		 *
		 * @return MediaPlayer - The media player object.
		 */
      public static function get media():MediaPlayer
      {
         return dash ? dash.media : null;
      }

		/**
		 * Returns the currently loaded skin.  
		 *
		 * @return MovieClip - The skin object.
		 */
      public static function get skin() : MovieClip
      {
         return dash ? dash.skin : null;
      }

      // Called every given interval.  This function is used to check the mouse location in full screen to see if we need
      // to hide or show the playlist.
      private static function onMouseTimer( e:TimerEvent ):void
      {
         // Only do this if we are in full screen mode.
         if (fullScreenMode) {
         
            // If the mouse has moved...
            if ( (_stage.mouseX != lastMouse.x) || (_stage.mouseY != lastMouse.y) ) {
               lastMouse.x = _stage.mouseX;
               lastMouse.y = _stage.mouseY;

               // Hook into the skin to perform the functionality of the mouse movement.
               if ( skin && (skin.onFullScreenMove is Function) ) {
                  skin.onFullScreenMove( _stage.mouseX, _stage.mouseY );
               }

               mouseCount = 0;
            }
            else {
               // If the mouse has not moved for ~ 3 seconds.
               if ( (++mouseCount == 9) && skin && (skin.onFullScreenHide is Function) ) {
                  skin.onFullScreenHide();
               }
            }
         }
      }

      // Loads the dash display object.
      private static function loadDash()
      {
         if( dash && dash.skin ) {
            _stage.removeChild( dash.skin );
            dash.loadNewSkin( skinName );
         }
         else {
            skinName = Params.flashVars.skin;
            dash = new Dash( skinName, loadProcess, preLoader.onProgress );
         }
      }

      // Shows the player.
      private static function showPlayer()
      {
         playerVisible = true;       
         resizeHandler( null );
         if( dash.skin ) {
            _stage.addChild( dash.skin );
            preLoader.visible = false;
         }
         //dash.loadLogo(); 
         validate( /*LicenseManager.validateLicense( Params.license )*/true );
         loadProcess();     
      }
		
	  // Returns the stage.
	  public static function getStage() : Stage
	  {
         return _stage;
      }

      /**
       * The Dash Player display object.
       */
      public static var dash:Dash;
      
      /**
       * Boolean to keep track if the player is maximized or not.
       */      
      public static var maximized:Boolean = false;
      
      /**
       * The name of the skin that is loaded.
       */       
      public static var skinName:String = null;
      
      /**
       * The preloader display object.
       */       
      public static var preLoader:PreLoader;

      /**
       * Boolean to keep track of the current full screen mode.
       */ 
      public static var fullScreenMode:Boolean = false;
      
      /**
       * Boolean to keep track of the previous full screen mode.  This is used to keep us
       * from constantly changing full screen states.  Because of this variable, we can trigger
       * the full screen state change when the variable fullScreenMode and this variable are different.
       */       
      public static var prevFullScreen:Boolean = false;
      
      /**
       * The width of the stage
       */       
      public static var stageWidth:Number;
      
      /**
       * The height of the stage
       */       
      public static var stageHeight:Number;
      
      /**
       * The previous width of the stage.
       */       
      public static var oldScreenWidth:Number;
      
      /**
       * The previous height of the stage.
       */       
      public static var oldScreenHeight:Number;

      // Private variables...
      private static var playerVisible:Boolean = false;
      private static var loaded:Boolean = false;
      private static var loadState:String;
      private static var mouseCount:uint = 0;
      private static var mouseTimer:Timer;
      private static var lastMouse:Point;
      private static var _stage:Stage;
      private static var _valid:Boolean = false;		
   }
}